Why does everyone hate LEGO Indiana Jones 2: The Adventure Continues?
It may not be the most popular video game sequel of all time, but does LEGO Indiana Jones 2: The Adventure Continues still deserve so much vitriol?
In a recent Q&A with Instagram user tandnbricks, it was reported that the LEGO Indiana Jones theme is rumoured to be done ‘for now,’ despite no official confirmation that that is indeed the case. While some fans might be keeping their fingers crossed for more models based on the licensed Lucasfilm property, it seems that’s unlikely to be happening any time soon.
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However, never say never, as the original LEGO Indiana Jones theme was popular enough to spawn 17 sets and even two spin-off video games, suggesting there could always be more life in the brand. The latter of those interactive titles was LEGO Indiana Jones 2: The Adventure Continues, created by TT Games and released in 2009.
Now, thanks to a tweet from former studio founder Jon Burton, a recent YouTube video has put a spotlight on the sequel, arguing whether or not the game actually deserves its reputation as a disappointing follow-up.
YouTuber papaNCF has taken a fond look back at LEGO Indiana Jones 2: The Adventure Continues, a game he states is his childhood favourite, despite it being a title that everyone else seems to hate. During the video he discusses the pro and cons of the TT Games’ sequel, how it compared to 2008’s LEGO Indiana Jones: The Original Adventures, why the sequel arrived so soon after the first game, how its design philosophy differs from the original and much more.
Along the way he also takes a slight detour to highlight where the LEGO Group was at this troubling stage in the company’s history, the financial challenges it was facing at the time and the steps that were taken to eventually turn things around. Also discussed is the LEGO Group’s successful acquisition of the Star Wars brand in the ‘90s and how straightforwardness in video games can sometimes mean less is ultimately more.









The video is well-worth a watch, presenting as it does a tongue-in-cheek time capsule of a period now long gone, as well as potential lessons that may have been learned along with way for the LEGO Group, TT Games and the business of licensed video game publishing in general.
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