Go behind-the-scenes of LEGO Horizon Adventures in new deep dive
One of the most in-depth looks at LEGO Horizon Adventures yet has surfaced via a mini-documentary, including a LEGO Ideas fan designer.
As we ramp up to the launch of the next LEGO game later this week – LEGO Horizon Adventures on November 14 – PlayStation have released a lengthy new video speaking to the team behind the game, who talk through their insight, decisions and more from their experience in transforming a known fictional world into LEGO.
The video even features an appearance from 21348 Dungeons & Dragons: Red Dragon’s Tale fan designer and Guerilla senior world artist, Lucas Bolt. Bolt has had quite an exciting year working with the LEGO Group overall.
“The world of Horizon Zero Dawn is filled with incredible natural landscapes; it’s one of the core pillars of the game so that’s something that we also had to create for LEGO Horizon Adventures,” shared Bolt.
“You can see how everything is made, all the little details, all the little LEGO elements that were used to bring things to life,” adds Joe Kyde, senior model designer at The LEGO Group.
The world of LEGO Horizon Adventures wasn’t always going to be entirely made of LEGO elements it seems as the team started making the world realistically until someone convinced them otherwise.

“We started out in a very realistic way, by rebuilding the original Old World buildings from the Horizon games,” Roy Postma, Art Director at Guerrilla Games explained. “Then someone sneaked in an official LEGO set in the background, I believe it was a LEGO gas station, and we thought it could work and was fun! It totally made sense for the Old World to be our LEGO world.”
Imagining a game where the landscape and newer buildings are made out of LEGO elements but ruins of the old society are realistic is interesting, to say the least, but the decision to make it all LEGO has provided us with references to the modular buildings.

“My favourite part of the machine design process is seeing the builds just develop,” continues Joe Kyde. “How they naturally evolve from early versions, teams working together to figure out how to solve specific problems, how to get the movement we want, how to get the specific look we want.”
“Throughout development, we started by imagining what a LEGO version of each machine would actually look like,” comments Studio Gobo’s game design lead, Toño Gonzalaz.
Guerrilla’s design director, Stephane Varrault added: “For every machine, we looked at the traits of the machine, how it would behave in the game, and how can we make it work best with all the LEGO bricks?”




Many more topics are discussed in the lengthy video and you can check out the full deep dive with the team behind the game by clicking on the embedded video at the top of this article.
LEGO Horizon Adventures is just a few days away and you can pre-order either the standard or deluxe editions of the game now. The deluxe edition even comes with PlayStation character outfits.
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