LEGO Star Wars: The Skywalker Saga designer says working on the game was both ‘fun’ and ‘miserable’
One of
: ’s designers says working on the game’s The Rise of Skywalker content was in equal measure ‘fun’ and ‘miserable’.We’re still waiting on any shred of news around a possible release date for the hugely-anticipated title from TT Games, but one of the developer’s designers has now at least given us some insight into the production process.
Replying to fellow designer Jack Chapman – who’s since parted ways with TT Games for Sumo Digital – on Twitter, Ryan Roper recalled the highs and lows of working on content for
: The Rise of Skywalker.“Somehow it was the most fun I’ve had and the most miserable I’ve been whilst working on the game,” he tweeted last week. That doesn’t give us a whole lot to go on – was it fun because the levels are exciting? Miserable because of the movie’s poor plotting? We may never know – but the use of past tense suggests the game’s broad strokes are already in place.
If Episode IX was indeed the last piece of the puzzle to slot into place – and the game’s designers are now discussing it in the past tense – it wouldn’t be unfair to assume that much of
: is locked in, and TT Games is now simply applying the finishing touches. So, does that mean we could still see a 2021 release?Well, given the studio’s most recent move was to simply delay the game indefinitely – and bearing in mind that it’s since skipped E3, and may not appear at Gamescom – we’d advise not getting your hopes up. But we’re still keen to see why working on The Rise of Skywalker was such a rollercoaster for the designers whenever the game does finally hit shelves…
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