LEGO Star Wars: The Skywalker Saga designer says working on the game was both ‘fun’ and ‘miserable’

One of LEGO Star Wars: The Skywalker Saga’s designers says working on the game’s The Rise of Skywalker content was in equal measure ‘fun’ and ‘miserable’.

We’re still waiting on any shred of news around a possible release date for the hugely-anticipated title from TT Games, but one of the developer’s designers has now at least given us some insight into the production process.

Replying to fellow designer Jack Chapman – who’s since parted ways with TT Games for Sumo Digital – on Twitter, Ryan Roper recalled the highs and lows of working on content for Star Wars: The Rise of Skywalker.

“Somehow it was the most fun I’ve had and the most miserable I’ve been whilst working on the game,” he tweeted last week. That doesn’t give us a whole lot to go on – was it fun because the levels are exciting? Miserable because of the movie’s poor plotting? We may never know – but the use of past tense suggests the game’s broad strokes are already in place.

LEGO Star Wars: The Skywalker Saga was originally announced in June 2019, six months before The Rise of Skywalker landed in cinemas. In an interview with DualShockers at the time, TT Games’ James McLoughlin and Arthur Parsons revealed that they hadn’t been privy to the movie’s details before release, and that they’d instead been working on the rest of the game’s content.

If Episode IX was indeed the last piece of the puzzle to slot into place – and the game’s designers are now discussing it in the past tense – it wouldn’t be unfair to assume that much of LEGO Star Wars: The Skywalker Saga is locked in, and TT Games is now simply applying the finishing touches. So, does that mean we could still see a 2021 release?

Well, given the studio’s most recent move was to simply delay the game indefinitely – and bearing in mind that it’s since skipped E3, and may not appear at Gamescom – we’d advise not getting your hopes up. But we’re still keen to see why working on The Rise of Skywalker was such a rollercoaster for the designers whenever the game does finally hit shelves…

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Chris Wharfe

I like to think of myself as a journalist first, LEGO fan second, but we all know that’s not really the case. Journalism does run through my veins, though, like some kind of weird literary blood – the sort that will no doubt one day lead to a stress-induced heart malfunction. It’s like smoking, only worse. Thankfully, I get to write about LEGO until then. You can follow me on Twitter at @brfa_chris.

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